Buy Underworld Gold
 09.08.2011 16:08
Server Patch: 09.08.11
von Kazumi
-> summons/pets gonna keep their buffs in case of death with nobless or relog.
-> pets/summons gonna be resummoned if player got dc or reloged.
-> Hunting Bonus is now fully retail like.
-> Nevit's Herald support were add.
-> Locs for Priest of Blessing.
-> Vesper's Mighty Power: Added proper stack special effect, magic level and reuse.
-> Vesper's Critical Attack Power: Added proper stack special effect, magic level and reuse.
-> Invincible Vesper: Added proper stack special effect, magic level and reuse.
-> Implemented Baguette's Herb skill and all its effaces.
-> Implemented Fresh Cream Herb skill and all its effecs.
-> Implemented Cheesecake Herb skill and all its effaces.
-> Added support for multiple special effects in skills
-> retail name for vesper special effects.
-> changes into accuracy/evasion hit/miss calc formula.
-> Chamber of Delusion: Boss rooms can be selected only in the last 5 minutes of the instances.
-> Erase change from 100% to 80% of land rate.
-> fix for cubics skill not landing.
-> Fixed Icarus Trident - Thunder (Critical Stun) which had missing SA.
-> fixed clan hall zones and issue with sow.
-> Valley of Saints move from static spawn system to zone spawn system.
-> Oren Town Area move from static spawn system to zone spawn system.
-> Plains of Lizardmen move from static spawn system to zone spawn system.
-> Ketra Orc Outpost move from static spawn system to zone spawn system.
-> Hunters Village area move from static spawn system to zone spawn system.
-> Town of Schuttgart area move from static spawn system to zone spawn system.
-> Town of Dion Area move from static spawn system to zone spawn system.
-> Orc Barracks move from static spawn system to zone spawn system.
-> Fellmere Harvesting Ground move from static spawn system to zone spawn system.
-> Abandoned Camp move from static spawn system to zone spawn system.
-> Ruins of Agony move from static spawn system to zone spawn system.
-> Partisan's Hideaway move from static spawn system to zone spawn system.
-> Missing adventurer in goddard added.
-> fixed wrong SA skill for Vesper Shooter focus.
-> fixed seal of limit not working for percent heal of cp/hp/mp.
-> Fixed quest Certified Soul Breaker. It was impossible to start it.
-> Crystal Caverns: When entering Baylor's lair, none of your crystals (Red, Blue or Clear) will be consumed.
-> Battle roar should not multiply patk it should add when enchanted. Before +30 it was 10% extra patk now it's just +10 patk. Confirmed retail.
 26.07.2011 12:37
Server Patch: 26.07.11
von Kazumi
-> Fixed Fafurion drop of Claws.
-> PvP damage for hero weapons increased from 5% to 20%.
-> Shadow Column in DCM never move and aggro.
-> Lidias Diary removed now in case of canceled quest Lidias Heart.
-> Nevit Blessing System full working now.
-> Add Mammon A-Grade weapons exchange.
-> Fixed Aggrobug on Frintezza.
-> Fixed Aggrobug on Zaken.
-> Fixed NPE in Land Dragon Conqueror Quest.
-> ChamberOfDelusion: added check for players that re-enter into istance if they have the requirements.
-> ChamberOfDelusion: added some code to check if party has minimum 2 players when killing mobs, if not the killer is teleported out.
-> Fixed Eleven Elder, Bishop, Shilien Elder not getting their inquisitor skills iif they are level 40.
-> Fixed wards beeing able to be taken into peace zone.
-> Rework of sweeper, now if player's inventory is full loot will be dropped.
-> Fixed schuttgart castle teleport.
-> Added support for Angel Nevit's.
-> Added support for Nevit's Herald Buff.
-> Fixed issue with doors making invis walls and stuff like that even if they are destroyed.
-> Fixed Quest Certified Soul Breaker.
-> Move Goddard Area from statc spawn system to zone spawn system.
-> Fixed issue pets not beeing able to get to level 86.
-> Fixed issue for example Gladiators using dual daggers, also added missing restriction check to some dual daggers.
-> Fixed Summon Boxer the Unicorn giving totally wrong npcs at certain levels and result is that it's wrong level of servitor.
-> Fixed Summon Mirage the Unicorn giving totally wrong npcs at certain levels and result is that it's wrong level of servitor.
-> Fixed Summon Silhouette giving totally wrong npcs at certain levels and result is that it's wrong level of servitor.
-> Fixed so that increase charges does not go above 8 charges.
-> Fixed issue with pets and player still having all buffs when entering kamaloka.
-> Fixed Focus Chance, it does not increase nor decrease blow land rate depending on position it only increase or decrease the crit rate.
-> Fixed that seal of ruler can be casted only from platform.
-> Fixed Mortal Strike should not stack with Critical Blow.
-> Fixed Kokabura Pet Skills.
-> Fixed Buffalo Pet Skills.
-> Fixed Cougar Pet Skills.
-> Summon Big Boom: Added magicLevel on both enchant and normal
-> Spoil Festival Added Earth Element to Enchant Decrease atk speed and Decrease Res, Updated chances for enchant DOT and Decrease Res, Decrease Res used to be around 5% now it's alwys 80%. Dot was just 2% of or so.
-> Soul of Sagittarius: Added Missing Abnormal Level
-> Song of Vitality: Added missing Abnormal Level and Abnormal Type
-> Song of Flame Guard: Added missing Abnormal Level and Abnormal Type
-> Dance of Aqua Guard: Added missing Abnormal Level and Abnormal Type
-> Song of Storm Guard: Added missing Abnormal Level and Abnormal Type
-> Dance of Earth Guard: Added missing Abnormal Level and Abnormal Type
-> Dance of Protection: Added missing Abnormal Level and Abnormal Type
-> Viciouse Stance: Added missing magic level for when not enchanted, some updated in cost enchant too
-> Snipe: Added missing abnormal levels and abnormal type
-> Aegis: Added missing magic level
-> Focus Attack: Added missing magic level
-> Aegis Stance: Added magic level, changed the shield defense by 10% before it was from 70-100 % now it's 60-90% depending on enchant level
-> Agile Movement: Added missing magic level
-> Shield Fortress: Updated a bit to have more values.
-> Quiver of Arrow: A Grade: Updated to match retail chances on amounts of arrows.
-> Quiver of Arrow: S s Grade: Updated to match retail chances on amounts of arrows.
-> Strider Siege Assault: Added missing reuse delay
-> Build Advanced Headquarters: Increased reuse to 3600 sec instead of 1800
-> Wisdom: Added missing magic level
-> Health: Added missing magic level
-> Extra Inventory: Added missing magic level
-> Focus Skill Mastery: Fixed consume rate
-> Fortitude: Fixed consume rate
-> Arcane Wisdom: Fixed consume rate
-> Arcane Power: Fixed consume rate
-> Arcane Agility: Fixed consume rate
-> Parry Stance: Fixed consume rate
-> Riposte Stance: Fixed consume rate
-> Touch of Life: Fixed consume and some other small fixes
-> Sonic Rage: Should have 10 base crit not 15 and should have attack after cast
-> Raging Force: Should have 10 base crit not 15 and should have attack after cast
-> Earthquake: Has 60% chance to cancel target not 100%
-> Physical Mirror: Added missing abnormal Level and abnormal type
-> Magical Mirror: Added missing abnormal Level and abnormal type
-> Shield Slam: It's 80% to remove target not 100%, also added missing abnormalLevel and Type
-> Hamstring Shot: is debuff now also updated abnormal level it was wrong.
-> Focus Death: Has now correct abnormal type, added missing magic level enchant
-> Focus Chance: Has now correct abnormal type, added missing magic level enchant
-> Focus Power: Has now correct abnormal type, added missing magic level enchant
-> Eye of Hunter: Fixed abnormal Level
-> Eye of Slayer: Fixed abnormal Level
-> Shock Blast: Updated basecrit it should be 20 not 15
-> Armor Crush: Updated abnormal level and basecrit(should be 20)
-> Song of Meditation: Added missing abnormal level and type
-> Song of Champion: Added missing abnormal level and type
-> Dance of Siren: Added missing abnormal level and type
-> Dance of Shadows: Added missing abnormal level and type
-> Vengeance: Updated target me effect it should be 40% chance not 100% , also has 50 cancel res not 80
-> Evade Shot: Fixed abnormal level and abnormal type
-> Clan Imperium: Fixed magic level
-> Heroic Miracle: Fixed abnormal type
-> Heroic Berserker: Fixed abnormal type
-> Steal Divinity: Its now stealing 1 to max negated buffs count.
-> White Talisman of Protection: Should have 100% cancel resist not 10% and also added missing magic level
-> Flag Display: Added cast/effect range and reuse delay
-> Blue Talisman of Evasion: Fixed abnormal type
-> Implemented Double Stab skill
-> Implemented Power Slash skill
-> Implemented Air Blade skill
-> Implemented Enslave skill
-> Orange Talisman of Hot Springs Recovery: Has now static hittime and reuse, also magic level added and mana consume
-> Orange Talisman of A Grade Elixir of Life: Has now static hittime and reuse, also magic level added and mana consume
-> Orange Talisman of A Grade Elixir of Mental Strength: Has now static hittime and reuse, also magic level added and mana consume
-> Transform Yeti: Added magic level, abnormal level and abnormal type.
-> Talisman Free Speech & Vocalization: Somes fixes on these skills
-> Transform Cutie Pig: Added magic level, added reuse, abnormal level and abnormal type and reduced skill time to 300s from 1800
-> Implemented Shield Master skill
-> Implemented Bard Skill
-> Implemented Weapon Master Skill
-> Implemented Force Master Skill
-> Implemented Bow master Skill
-> Implemented Dagger master skill
-> Implemented Wizard Skill
-> Implemented Summoner Skill
-> Implemented Healer Skill
-> Implemented Enchanted Skill
-> Dynasty Breast Plate - Shield Master: Should ahve +13 stun res not +80, just like dagger one has +13 root
-> Dynasty Tunic - Wizard: Should not have stun rest, I tribple checked/Evilus.
-> Flag Equip: This skill should decrease runspeed, atkspeed, castspeed, patk,matk by 80%
-> Transform Native: Should have 300s not 1800s and added abnormal level and type
-> Implemented Traits Strengthen Necklace skill(stun)
-> Implemented Traits Strengthen Ring Skill(stun)
-> Implemented Traits Strengthen Earring skill(stun)
-> Dynasty Resistance Necklace: Added magic level(stun)
-> Dynasty Resistance Ring: Added magic level(stun)
-> Dynasty Resistance Earring: Added magic level(stun)
-> Implemented Traits Strengthen Necklace skill(Bleed)
-> Implemented Traits Strengthen Ring skill(Bleed)
-> Implemented Traits Strengthen Earring skill(Bleed)
-> Dynasty Resistance Necklace: Added Magic Level(Bleed)
-> Dynasty Resistance Ring: Added Magic Level(Bleed)
-> Dynasty Resistance EArring: Added Magic Level(Bleed)
-> Implemented Traits Strengthen Necklace skill(Poison)
-> Implemented Traits Strengthen Ring skill(Poison)
-> Implemented Traits Strengthen Earring skill(Poison)
-> Dynasty Resistance Necklace: Added Magic Level(Poison)
-> Dynasty Resistance Ring: Added Magic Level(Poison)
-> Dynasty Resistance EArring: Added Magic Level(Poison)
-> Implemented Traits Strengthen Necklace skill(Paralyze)
-> Implemented Traits Strengthen Ring skill(Paralyze)
-> Implemented Traits Strengthen Earring skill(Paralyze)
-> Dynasty Resistance Necklace: Added Magic Level(Paralyze)
-> Dynasty Resistance Ring: Added Magic Level(Paralyze)
-> Dynasty Resistance EArring: Added Magic Level(Paralyze)
-> Implemented Traits Strengthen Necklace skill(Root)
-> Implemented Traits Strengthen Ring skill(Root)
-> Implemented Traits Strengthen Earring skill(Root)
-> Dynasty Resistance Necklace: Added Magic Level(Root)
-> Dynasty Resistance Ring: Added Magic Level(Root)
-> Dynasty Resistance EArring: Added Magic Level(Root)
-> Implemented Traits Strengthen Necklace skill(Sleep)
-> Implemented Traits Strengthen Ring skill(Sleep)
-> Implemented Traits Strengthen Earring skill(Sleep)
-> Dynasty Resistance Necklace: Added Magic Level(Sleep)
-> Dynasty Resistance Ring: Added Magic Level(Sleep)
-> Dynasty Resistance EArring: Added Magic Level(Sleep)
-> Implemented Traits Strengthen Necklace skill(Derangement)
-> Implemented Traits Strengthen Ring skill(Derangement)
-> Implemented Traits Strengthen Earring skill(Derangement)
-> Dynasty Resistance Necklace: Added Magic Level(Derangement)
-> Dynasty Resistance Ring: Added Magic Level(Derangement)
-> Dynasty Resistance EArring: Added Magic Level(Derangement)
-> Blessed Escape: Updated reuse delay it's 1800 not 1200 also it's static reuse
-> Mysterious Ability: Is now 600s not 300s
-> Large Fireworks Ability: Is 300s not 900s
-> Dismiss Agathion: Added magic level
-> Release Seal on Agathion - Castle; Added magic level
-> Release Seal on Agathion - Rainbow Clan Hall: Added magic level
-> Release Seal on Agathion - Beast Farm: Added magic level
-> Blue Talisman of Power: Fixed abnormal type
-> Blue Talisman of Defense: Fixed abnormal type
-> Red Talisman of Recovery: Corrected heal value
-> Blue Talisman of Protection: corrected abnormal type
-> Blue Talisman of Wild Magic: Corrected abnormal type
-> Red Talisman of Mental Regeneration: Corrected abnormal type
-> Blue Talisman of Invisibility: Reuse changed from 900 to 240, also fixed abnormal type
-> Blue Talisman of Healing: Fixed abnormal type and added magic level
-> Probably forgot to mention some but all talisman fixed abnormal type basically :P
-> Blue Talisman of Divine Protection: Added magic level
-> Black Talisman of Physical Freedom: Added magic level
-> Black Talisman of Arcane Freedom: Added magic level
-> Black Talisman of Escape: Added magic level
-> Blue Talisman of Reflection: Added magic level, reflect value increased from 5 to 10
-> Blue Talisman of Explosion: Added magic level, changed patk from 15% to 20% and patkspeed from 15 to 10%, reuse from 360 to 600
-> Fixed Agathion Collection not beeing working also updated it to match retail, effect range and added magic leve.
-> Red Talisman of Life Force: Added magic level
-> White Talisman of Darkness: Added magic level
-> White Talisman of Storm: Added magic level
-> White Talisman of Water: Added magic level
-> White Talisman of Fire: Added magic level
-> White Talisman of Earth: Added magic level
-> White Talisman of Light: Added magic level
-> Blue Talisman of Self destruction: Added magic level, changed power from 108 to 200, skill radius from 150 to 200
-> Blue Talisman of Magic Explosive Power: Added magic level, changed matk value from 15% to 55%, crit from 15% to 4%, reuse from 360 to 600. Buff time from 120 to 10
-> Blue Talisman of Great Healing: Added magic level, reuse changed from 360 to 600
-> Silk Shirt: Corrected some mp/cp/hp values and added magic level
-> Thin Leather shirt: Corrected some mp/cp/hp values and added magic level